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Mass effect 2 shotguns
Mass effect 2 shotguns








mass effect 2 shotguns

A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor. The maximum values listed are with no points spent on any other tech skills or biotic skills.

  • Rank 1 +40% Shotgun Damage, +40% Shotgun Force.
  • The maximum values available for spending all 252 points are listed below: Any points spent in combat skills - active ( ) or passive ( ) - will increase the value. It takes 252 points to fully fill the combat skill tree. This is a cumulative value that increases with each point spent on a combat skill. The base values listed in the table above are the starting values with no points spent on any combat skill. Ranks 1, 2, & 3 do not increase by +2%/+5% for each point invested. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy. Rank 4A is incorrect and is not a 25% decrease but a 20% decrease. Using the advice of this Mass Effect 2 weapons guide to bring the best. This Mass Effect 2 weapons guide gives a brief summary of each weapon in the game as well as their strengths and weaknesses and recommendations about which to take for certain kinds of missions. Shotgun hits boost melee damage for 3 sec. Mass Effect 2 has many weapon upgrades available for each type of weapon, but players can only bring one weapon of each type. Melee hits boost shotgun damage for 3 sec. Increases shotgun accuracy and reduces spread with each skill point invested in the Combat Skill Group. Increases shotgun damage and force with each skill point invested in the Combat Skill Group.ĭecreases shotgun recoil and climb with each skill point invested in the Combat Skill Group.










    Mass effect 2 shotguns